FIELD NOTES / DIGITAL LEADERSHIPLAGOS, NIGERIA
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CASE FILE / 07

PillPinger

A medication and treatment-management concept connecting older users with the healthcare professionals supporting them. Two audiences, different needs, one carefully structured experience.

Product Designer / 4 weeks / Team design sprint
Watch prototype walkthrough ↗
01 / FIELD NOTES

Two sides of the same challenge

Older users need clarity around medication routines and treatment instructions. Healthcare professionals need a structured view across the people they support. PillPinger brings those needs into one product concept without giving both audiences the same interface.

02 / FIELD NOTES

My contribution

I co-designed the product experience, contributing to user flows, wireframes and interface concepts. My focus was UX architecture and interaction flow: making essential tasks understandable while keeping the broader care journey connected.

03 / FIELD NOTES

For the person taking medication

The concept brings together a simple daily medication schedule, reminders and confirmations, step-by-step treatment guidance, emergency contact shortcuts and appointment tracking. Large text and a quieter interface support people with lower digital confidence.

04 / FIELD NOTES

For the person supporting care

The healthcare-professional side is designed around a multi-patient dashboard, adherence visibility, missed-medication alerts, treatment-plan management, communication, activity history and notes. These are elements of the design concept, not claims of a deployed clinical service.

05 / FIELD NOTES

Decision 01 / Start with today

A simplified daily view brings the immediate medication routine forward rather than opening with a dense dashboard. The intention is to reduce competing decisions and make the next task easier to identify.

06 / FIELD NOTES

Decision 02 / Make the next action clear

The action hierarchy gives taking medication priority over reviewing historical information. Reminders and confirmations make the intended sequence easier to follow; secondary information remains available without competing for the same attention.

07 / FIELD NOTES

Decision 03 / Design for accessibility

Larger typography, high contrast and fewer navigation branches guide the visual and interaction design. Accessibility is not a decorative layer here: it shapes the amount of information shown and the effort needed to move through the experience.

08 / FIELD NOTES

Working within the sprint

Time and access to users limited what the team could investigate during the four-week sprint. We did not conduct primary interviews or live usability testing. The design drew on secondary research into medication adherence, accessibility practices and my clinical experience with elderly patients. Those inputs guided the prototype; they did not replace testing it with its intended users.

09 / FIELD NOTES

What I would test next

The prototype communicates the intended experience. The next step would be testing key tasks with older users and healthcare professionals: finding today’s medication, confirming an action and identifying a missed dose. Task-completion time, errors and comprehension would help assess whether the design delivers on its intent.

EXPLORE THE THINKING

Change the lens.

Put the immediate task first

A daily schedule, clear actions and larger text keep the routine in focus.